Once the school year sets in and we get into our routines, I like to start rewarding students for doing their job. I wanted to use a checkbook system, but wanted to make it very manageable for me, as well as engaging for the students. Additionally, I wanted to practice adding and subtracting of decimals, estimation, and money management. From there, the Price is Right was created.
At the beginning of the game, I give each student a ziplock baggie (I have used envelopes in the past). Inside the ziplock bag, I give each student a Bank Account Register. This register is where they keep track of all their transactions throughout the game (we update at the end of each day, so kids aren't pulling their wallet out during instructional times).
To begin, I give each student an "allowance". We record the money down together in the Bank Account Register so students get the idea of how it's done. Then, we go through the PowerPoint of game directions. We brainstorm together ways to gain money and ways to lose money. I keep this posted in the room throughout the duration of the game.
During the game, I have money cut and ready to hand out. When I give students money, I have them write their name on the back of the money and put it away in their wallet (ziplock bag) until the end of the day. If I need to take money from students, I have them get it out at that moment. Then, I cross of their name on the back of the money, put my initials on it, and re-use the money.
Now, what do kids do with the money? This ranges from extra recess, Silent Auctions, Showcase Showdown, to spinning the wheel (see link below). When we do a Silent Auction, I place items around the room and kids have to manage their money and also place bids on items they would like. For the Showcase Showdown, I find pictures of items online and put it up on the Smartboard. I have two kids play each other at a time, they have to guess the price of the item. The person who guesses the closest amount moves on to the next round. For the "Wheel", kids pay money to come up and try to spin the wheel. We play 3 kids at a time, with the person getting closest to a $1.00 receiving a prize. This year, I'm going to brainstorm some other possible prizes/rewards with the class!
We usually play this game for about 1-2 months. It's a great way to build motivation, reward students, and have students practice using money and money management.
"The Wheel" Link: http://www.mazeguy.net/bigwheel.html#
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